[Statedef 3701]
type    = S
movetype= H
physics = S
juggle  = 2
ctrl = 0
velset = 0,0



[State 430, 31]
type = stopsnd
trigger1 = time < 30
channel = 3

[State 0, Explod]
type = Explod
trigger1 = animtime = 0
anim = anim
ID = 3777
bindtime = 1
scale = const(size.xscale),const(size.yscale)
sprpriority = 0
ownpal = 0
ignorehitpause = 1
persistent = 0
removetime = -1
shadow = -1,-1,-1

[State 200, 7]
type = changestate
trigger1 = animtime = 0
value = 2203
